Greyscale shader
Wizard Justice » Devlog
When working on graphics I often view it in greyscale which makes it easier to see contrasts, e.g. backgrounds should have less contrast.
I toggle a greyscale shader on/off when testing art in-game.
(If you take screenshots from Metal Slug or Lomax and convert them to greyscale then you'll see great examples of how there's less contrast in backgrounds.)
Wizard Justice
A 2-player, 2d platformer shooter game.
Status | In development |
Author | Gojo Entertainment |
Genre | Platformer, Action, Shooter |
Tags | 2D, Local multiplayer, Pixel Art, Retro, Two Player, Unity, Wizards |
Languages | English |
More posts
- Investigating Unreal15 days ago
- Lion-like enemy WIP33 days ago
- Level editor prep work74 days ago
- Climb up ledge89 days ago
- Flower enemy and reticlesMay 30, 2024
- More level graphicsMay 08, 2024
- Added trees to backgroundApr 20, 2024
- Background graphics wipApr 06, 2024
- Level backgroundMar 30, 2024
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