Greyscale shader
Wizard Justice » Devlog
When working on graphics I often view it in greyscale which makes it easier to see contrasts, e.g. backgrounds should have less contrast.
I toggle a greyscale shader on/off when testing art in-game.
(If you take screenshots from Metal Slug or Lomax and convert them to greyscale then you'll see great examples of how there's less contrast in backgrounds.)
Wizard Justice
A 2-player, 2d platformer shooter game.
Status | In development |
Author | Gojo Entertainment |
Genre | Platformer, Action, Shooter |
Tags | 2D, Local multiplayer, Pixel Art, Retro, Two Player, Unity, Wizards |
Languages | English |
More posts
- Level editor update (wip)10 days ago
- Level Editor (wip)47 days ago
- Playtopia 2024Nov 22, 2024
- Eyeball enemyNov 20, 2024
- Bees and foodOct 22, 2024
- Unreal test buildSep 11, 2024
- Investigating UnrealAug 23, 2024
- Lion-like enemy WIPAug 05, 2024
- Level editor prep workJun 25, 2024
Leave a comment
Log in with itch.io to leave a comment.